more about gen.codebox~ ►
My new M4L plugin shop ►
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TideWater(A powerful spectral filter M4L plugin with movement) ►
RandStut device(glitch sound design M4L plugin you shouldn’t miss) ►
Join my patreon to unlock more amazing Max/MSP ambient patches ►
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Gumroad ►
Please check out my gumroad for more Max for Live audio effect devices.Sometimes FREE TO DOWNLOAD!!!!!!
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Bandcamp ►
Please take a listen to my songs!!!if you have extra money,you can support me on Bandcamp!!!Thanks!!!!!!
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Subscribe to my channel for more Max/MSP ambient sound design tutorials!!!!!!
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when you confused with those objects ►
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Don’t forget to leave a like to this video and make sure you subscribe to my channel!!!also share my content to other people!!!your support is the best encourage to me!!!!!!Thank you!!!!!!
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sound design experience with ableton’s spectral resonator effect ►
some random ableton stuff ►
Designing waves in gen~ ►
Max/MSP Live Patchings ►
Dark industrial texture with gen~ ►
Industrial experimental sound design ►
Sound design with ableton shifter audio effect ►
The reason why you should start using stutter~ object ►
ambient pad with ableton drift ►
How to add movement to your ambient patch ►
Colorful ambient texture ►
Envelope follower with pfft~ ►
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amateur music producer and I’m exploring and learning Max/MSP by myself.
I will introducing you some sound design ideas in Max/MSP,
especially for some ambient music production stuff.
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Timestamps:
0:00 this video for codebox~ beginners
0:34 sample playback at normal speed
0:53 define Buffer
3:20 calculate normal speed(samplerate / dim(buf)) actually this calculation is not accurate
5:12 speed = phasor(playrate) check out my newest video on calculate speed
6:09 use cycle(bufname,scan phase,index=”phase”) to read buffer
8:30 inlet,attribute=”mode”); to define attributes
9:30 same process in gen~(a lot easier…)
11:45 reset phase for phasors
13:33 error 1 : I do not declare reset before(run code from first line to last line
15:30 use click~ impulses to reset phase
16:18 some basic oscillators
16:40 Param first, then process
17:37 should be cosine wave……
19:00 error 2: forget // to separate code and comments
20:40 invert rampup to rampdown wave
21:10 visualize it clearly
22:10 triangle wave
25:08 use if else process to make square waves
31:15 make our own functions!!!
32:38 samplerate reduction effect at home(ableton’s redux)
34:58 some explain on how it works
39:22 44100 to 2068 capture points(lost information on some samplepoints)
40:19 our own functions should before everything!!!
41:03 function_name(inlets we will use in next lines of codes){process}
43:23 output(return) 0 when you call this function
44:22 process third(process second (process first))
48:06 function_name(ramp_signal,SRrate) to run lines of codes
51:00 assign SRrate into Param
52:34 test with inputs.
54:10 like, share and subscribe!!!! check my patreon and ko-fi shop!!!
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#electronicmusic #maxmsp #ambient
#drone #experimental #sounddesign #glitch #generativemusic #maxmsptutorial #mixing #gen #digitalsignalprocessing #computermusic #multichannel #musicproduction #dsp #ableton #musicproducer #producer #abletonlive #maxforlive #M4L #soundengineer #spectralprocess #fft #wavetablesynthesis #granularsynthesis
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